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Sony Computer Entertainment Division boss over, Shuhei Yoshida, says that they have already learned from the mistakes they made with PSP. Their path to their next portable code, name NGP is intended to go beyond simple goals, have for the PSP.
“Our most error, I would say, with PSP is we were just so happy to provide PS2 games in motion, and we kind of stopped there,” Yoshida said in an interview with Gamespot.
“What we wanted to do with NGP is, in addition to the graphics and Cpu, I think, what interface we may appear to make it really stand out games. You know, something that even you cannot do with the PS3. “
They are on the right track with features such as rear touch added reality, touch screen and new dual analog sticks. Those certainly will set the stage for new experiences.
But how about old experiences? Let’s hope that Sony also learned lessons for how to distribute and price software, how to properly do backward compatibility. In order to ascend to the NGP software and its pricing will be key.
Sony Yoshida how NGP will prevent the PSP biggest error [Gamasutra]
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